Missile Command is a 1980 classic arcade game that involves protecting buildings by shooting incoming missiles. I recreated Missile Command by using components in a Mbed kit and programming the logic using its corresponding C++ compiler.

The electrical components consisted of the following:

  • 1 Mbed microcontroller to program game logic
  • LCD screen to display the game in color
  • 4 push buttons to move and shoot missiles
  • 1 speaker to play music
  • 1 SD card to store game data and files

The games features included:

  • Multiple levels of increasing difficulty
  • Multi-colored explosions
  • Cool sound effects
  • High score rankings
  • Level skipping